Patch 0.6.0 - Rexy
[N] NEW
New Arrow: Rexy
"We wanted to make an arrow that is hard to play but very rewarding. So, here is Rexy! The idea about Rexy is that instead of focusing on not hitting for the whole level you need to give extra focus on the first few obstacles in order to get the juicy reward which is winning the game instantly."
2 New Powers:
Rush: Adds 5 to score speed for 5 seconds
Score Up: Adds 50 to the score
5 New Obstacles
10 New Levels (Red Stage) and a new Debuff:
Timed: Finish the level in under 60 seconds
New Navigation System and Main menu
"The old main menu and navigation system were overwhelming. Players had to click multiple clicks to go to certain pages. Some players also clicked the 'collection' button expecting it to be the 'endless' button (Don't worry, this happened to us too). So, we decided to design a totally new main menu and navigation. This allowed players to quickly and easily switch between pages and allowed us to have a thematic main menu for every update as well as a main menu slideshow to showcase different things."
Daily Missions and Achievements are now available with a Daily Free Pack if you manage to finish all daily missions
Watch Center: you can now watch ads to earn WatchCoins that you can use to get Gems or Arrows (Even Legendary Arrows!)
Tokens System for Legendary, Gold, and Common Arrows Packs. When you earn a token for any of them, you get 1 FREE pack of it.
New Arrow and Powers Picking System
A Counter that appears under the score whenever anything is added to the score to show the value (ex. "+100") also for Campaign (ex. "-5")
Some Arrows now have a slide in the Buffs Area to show certain info
New Stats (Games Played and Roster Strength) and Redesigned Profile Page
[A] ADJUSTMENTS
Removed 3 Obstacles from the game
Redesigned Campaign Levels to add the new Obstacles
Changed the Endless game mode obstacles spawn percentages
"This change aims to make the gameplay more fun instead of repetitive. Before, the stage's obstacles had a higher spawn chance than all other obstacles. This led to, for example in the red stage, many fan obstacles one after another. So the game just becomes the twin obstacles and fan obstacles for 70% of the stage. We changed this and made endless mode more random and this has led to more fun."
Redesigned the shield to make the arrow more visible
Removed Powers Quantity tab from Profile Page, now each power's quantity is under its card in Collection Page.
Many Economy Adjustments
[B] BUG FIXES
Fixed a Bug where Blocks Obstacles position fix applied in Patch 0.5.7 wasn't applied to the Campaign game mode
Fixed a Bug with Thrower Obstacle where its balls could depart from it and fly away
Fixed a Bug that clicking the Go button in Campaign could pick the level under the button
Fixed a Bug that using some Arrows with special obstacles immunity in Campaign would make other Arrows immune to all obstacles in all levels
Fixed a Bug with Big Tongue not adding 50 to the score when it gets a power